Stagger From Edges
A string arrives as a whole: every character sits blurred, transparent and lowered, then the characters at each end resolve first and the reveal converges toward the centre. The final characters to land are the ones in the middle, which reads as the text closing rather than opening.
The ordering is arithmetic, not curated — min(index, lastIndex - index) — so
both ends always start on the same frame and no character is left behind. It is
the mirror of Stagger From Center: same
duration, same blur, same travel, same ease, with the delay measured from the
edges instead of the centre.
Useful for a bracketed headline, a quoted line, or a nav brand where the two outer letters should anchor the reveal.
Usage
<template>
<MStaggerFromEdges
class="text-3xl font-bold"
text="Edges in"
/>
</template>
Examples
Stagger width
<template>
<div class="flex flex-col items-center gap-4">
<MStaggerFromEdges
class="text-2xl font-semibold"
:stagger="0"
text="Without stagger"
/>
<MStaggerFromEdges
class="text-2xl font-semibold"
:stagger="22"
text="Default stagger"
/>
<MStaggerFromEdges
class="text-2xl font-semibold"
:stagger="60"
text="Wide fan"
/>
</div>
</template>
stagger is the delay added per step away from the nearest edge, so a wider
value spreads the rings further apart in time. 0 resolves every character at
once. Because the two ends share a distance of zero, the first and last
characters always resolve together regardless of the value.
On scroll
22ms per ring, once the headline is on screen.
<template>
<div class="text-center">
<MStaggerFromEdges
class="text-3xl font-bold"
text="Closes in on scroll"
trigger-on-view
/>
<p class="mt-3 text-sm text-muted">
22ms per ring, once the headline is on screen.
</p>
</div>
</template>
Set trigger-on-view to hold the reveal until the element enters the viewport.
Observation stops after the first intersection, so the effect never replays on the
way back up.
Customize
Customize
Props
| Prop | Type | Default | Description |
|---|---|---|---|
textrequired | string | - | The string to resolve. Split into one span per character, so a string prop is required; a slot would hand back VNodes that cannot be split. |
stagger | number | 22 | Milliseconds added per step away from the nearest edge. 0 resolves every
character at once, which is a valid look and not the same component behaviour.
Above roughly 60 a long string takes seconds to finish. |
delay | number | 0 | Milliseconds to wait before the first characters resolve. Useful when several components should not all begin on the same frame. |
triggerOnView | boolean | false | Wait until the element scrolls into view before resolving. Ignored under reduced motion, which always resolves immediately — see below. |
class | string | - | Classes for the root span, which is also the element carrying the
aria-label. Type styles set here are inherited by every character. |
Accessibility
The root span carries aria-label="<text>" and every character span is
aria-hidden="true". Announcing the individual characters would mean hearing
the string spelled out, one letter per announcement, while the effect plays out
over the same letters.
Under prefers-reduced-motion the resolve is not skipped — it is run with
duration: 0, which lands every character at its resolved value within a frame.
Dropping the animation instead would leave the hidden styles stranded, because
motion-v treats "nothing to animate" as "write nothing", and the blurred,
transparent initial state would never be replaced.
triggerOnView is also ignored under reduced motion. A reduced-motion visitor
should not have to scroll a headline into view to be allowed to read it.
The initial state is identical on the server and on the client for the same reason the transition is suppressed rather than the animation: the server cannot know the motion preference, so deriving it there would ship hidden styles to everyone.
Performance
- Each character animates
opacity,filterandy, so the resolve never touches layout. The remaining cost is theblur(), a paint effect whose price is proportional to the painted area of every blurred element — and there is one element per character, so keep this to a short headline. triggerOnViewuses a singleuseInViewobserver registered withonce: true; there is no scroll listener and nothing is scheduled after the last ring lands.- Character spans are
display: inline-blockwithwhite-space: pre, which gives each one a transformable box that the browser can composite.
The ring order
Each character's delay is delay + distanceFromEdge × stagger, where
distanceFromEdge is min(index, lastIndex - index) — the number of characters
between it and the nearer end. Both ends therefore start on the same frame, and
the last character to move is always the one closest to the centre, whether the
string has an odd or even length.
Each character travels 3px of blur and 12px of rise over 620ms. Those are
small numbers for a reason: the stagger sequences the rings, and if the
per-character motion were larger the two converging waves would smear into each
other instead of reading as separate.
The ease is (0.22, 1, 0.36, 1) — hard out, long settle. A character that
lingers mid-flight gets overtaken by the next ring and the inward direction
stops being legible.
Notes
- The component resolves once.
triggerOnViewobserves withonce, and there is no replay prop — remount with a changing:keyto run it again. staggercounts characters, so the same value looks completely different on a five-character word and a thirty-character sentence. The centre character waits⌊length / 2⌋ × staggermilliseconds.- The two ends share a distance of
0, so with a non-zerostaggerthe first and last characters always animate together — there is no way to start from one end only. - Character spans are
white-space: pre, which keeps runs of spaces in the string from collapsing. Leading and trailing whitespace intextis therefore visible as space, which is usually what you want but not always. - The root span is
display: inline-block, so the component participates in surrounding layout as a single inline box. It will not stretch to fill a block-level slot on its own.